Thief:The Dark Project/Gold Thief:The Metal Age
Mission settings
GOAL_STATE_n, x 0 = not complete, 1 = complete, 2 = fail GOAL_VISIBLE_n, x 0 = not visible, 1 = visible GOAL_TYPE_n, x 1 = steal an object, 2 = kill person, 3 = steal loot, 4 = go to location goal_target_n, x x = (number) of item GOAL_MIN_DIFF_n, x 0 = normal, 1 = hard, 2 = expert GOAL_MAX_DIFF_n, x 0 = normal, 1 = hard, 2 = expert GOAL_OPTIONAL_n, x x = 1 GOAL_REVERSE_n, x x = 1 = true reverse the goal_target, eg kill guard, would be, do not kill guard GOAL_SATISFIED_n, x GOAL_BONUS_n, x 1 = not visible GOAL_SPECIAL_n, x 1 = true goes with special setting on loot object GOAL_SPECIALS_n, x 1 = true GOAL_FINAL_n, x x = 1 GOAL_IRREVERSIBLE_n, x x = 1 goal_goods_n, x x = total value of items (art) goal_gold_n, x x = total value of gold GOAL_GEMS_n, x x = total value of gems GOAL_LOOT_n, x x = total value of loot (gold, gems, items combined) MAP_MAX_PAGE x maximum map page MAP_MIN_PAGE x minimum map page drsknockout variable for number of knockouts in level, start value = 0 drssecrets variable for number of secrets in level, start value = 0
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